Comdex is now over for more than a week and looking back at it doesn't leave many exciting memories. It certainly wasn't the big show it used to be and there wasn't much outstanding, particularly in terms of PC hardware. Companies like IBM, Intel, Compaq or Dell could not even be bothered to have a booth at Comdex this year and so you could hear the question 'Is Comdex going down?' all over the place. The other comment you could hear very often was 'well, the hardware has obviously outran the software'. I don't quite agree with that, but it seems a matter of fact that there have to be new ways of bringing computer to the people. This also requires new software, and I could imagine that this challenge could be a great chance for new software companies winning ground versus Microsoft.
3Dfx
The week of Comdex 1998 started with 3Dfx press conference in the 'Dive', a bar/café in submarine look. The presentation could have been that bit better if the projector would have worked properly, but unfortunately it took one hour until the projector could at least display a blurry and almost illegible presentation. I personally couldn't care less about presentation slides, so I could concentrate even better on what Scott Sellers, Senior Vice President 3Dfx, had to say.
Ex-quarterback Scott is telling us why 3Dfx will soon win the 2D/3D accelerator Superbowl
The upcoming 3Dfx Voodoo3 is actually nothing much different from what we thought would be called 'Banshee 2'. 3Dfx decided against this name since Banshee doesn't really have the very best reputation and because the new chip is meant to win the crown of the 2D/3D accelerator chips, so that it should well deserve the promising name 'Voodoo3'.
The features of Voodoo3 read like this:
Dual 32-bit texture rendering architecture 32 bit internally, but 16 bit externally, then interpolated by the special RAMDAC, leading to a color depth of around 22 bit
True multi-texturing: 2 textures per pixel per clock means either one pixel per clock that's rendered using two texture maps or 2 pixels per clock using normal bi-linear filtering of one texture
Full hardware setup of triangle parameters nothing special, that's common these days
Support for multi-triangle strips and fans also common now
Single Pass, Single-cycle bump mapping using multi (dual) texturing, no special hardware routine, this means one bump mapped pixel can be rendered per clock
Single Pass, Single-cycle tri-linnear mip-mapping same as above, means one tri-linearly filtered pixel can be rendered per clock
Alpha Blending on source and destination pixels
Sub-pixel and sub texel correction to 0.4x0.4 resolution
Per-pixel atmospheric fog with programmable fog zones
Full-scene polygon-based edge anti-aliasing
Floating point Z buffer (W buffer) this Z-buffer is only 16 bit deep though
True per-pixel, LOD MIP mapping with biasing and clamping
Texture composting for multi-texture special effects
8-tap anisotropic filtering
Support for 14 texture map formats
8-bit palletized textures with full bilinear filtering
Texture compression through narrow-channel YAB format this is an interesting feature, proving that texture compression will be the future for all 3D chip makers
Texel Fill Rates 366 Mtexels/sec (Voodoo3 3000), 250 Mtexels/sec (Voodoo3 2000) Voodoo3 3000 will thus have a tiny bit higher fill rate than Voodoo2 SLI, but it can use it up to 1600x1200 and above
Triangle Rate 7 million triangles/sec (Voodoo3 3000), 4 million triangles/sec (Voodoo3 2000) this rate is fine, but so far there are hardly any games out that would ask for only 1 million triangles/sec. It only states that the 8 million triangles/sec of TNT-2 won't make this chip really faster. Fill rate is more important right now.
RAMDAC 350 MHz(Voodoo3 3000), 300 MHz RAMDAC (Voodoo3 2000), allowing resolutions of up to 2048x1536 at 75 Hz refresh this feature really rocks the boat. There is no chip announced that would have such a fast RAMDAC
32 MB onboard memory support (was only 16 MB at first) ATI will make 32 MB local memory a common thing with Rage 128 soon, thus 3Dfx changed the specs and will support 32 MB also.
DVD acceleration this doesn't mean hardware MPEG2 decoding! It seems a matter of fact that Voodoo3 will also not have 'motion compensation', which would be helpful for MPEG2 with weaker CPUs
Digital Video Output (NTSC, PAL, SECAM) pretty common these days, but nice
Digital flat panel screen support (LCDfx) This will soon be a very important feature, but there is no common interface for didgital output for flat panels, so we'll have to see how important LCDfx will be
Banshee's 2D engine has proven to be very fast, certainly fast enough for everyone
AGP 2x support well, this feature is not quite clear to me, since 3Dfx still votes against AGP texturing. It could be that Voodoo3 will still not be able to do AGP texturing, which could be a serious problem. At the time that Voodoo3 ships there will AGP 4x come out. That will only be supported with a future Voodoo3 chip.
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THG.ru ("Русский Tom's Hardware Guide") входит в международную сеть изданий Best of Media
Цены на SSD продолжают снижаться и чтобы показать изменения, мы обновили список наших рекомендаций. В этом месяце лучшие предложения находятся в ценовом диапазоне $200-350. Обратите особое внимание на накопители объёмом 240 Гбайт, цена которых уже составляет почти $1/Гбайт, такого мы ещё не видели.
THG.ru в сотрудничестве с Que Publishing публикует четыре главы из 20-го издания книги Скотта Мюллера 'Апгрейд и ремонт ПК' (Scott Mueller, Upgrading And Repairing PCs, 20th Edition), посвящённые блокам питания.
В первой части мы объяснили вам, что может происходить не так с сигналами Wi-Fi и как точки доступа могут работать для улучшения производительности ваших беспроводных устройств. Пора провести проверку в реальных условиях. Мы 'бросили' шестерых кандидатов 'на баррикады' против 65 клиентов и некоторого количества жутких помех. Кто же 'выжил' в этой 'битве'?
Мы вновь предлагаем нашим читателям тест мониторов. На этот раз в лабораторию THG попали три 24' модели и на это есть причины. Если 27 дюймов - слишком много (или слишком дорого), а 22 дюйма - слишком мало, то наш новый материал позволит выбрать подходящую модель. Мы пропустили три монитора через наш стандартный набор тестов, чтобы выявить победителя.
История мейнфреймов: от Harvard Mark I до System z10 EC Верите вы или нет, но были времена, когда компьютеры занимали целые комнаты. Сегодня вы работаете за небольшим персональным компьютером, но когда-то о таком можно было только мечтать. Предлагаем окунуться в историю и познакомиться с самыми знаковыми мейнфреймами за последние десятилетия.
Пятнадцать процессоров Intel x86, вошедших в историю Компания Intel выпустила за годы существования немало процессоров x86, начиная с эпохи расцвета ПК, но не все из них оставили незабываемый след в истории. В нашей первой статье цикла мы рассмотрим пятнадцать наиболее любопытных и памятных процессоров Intel, от 8086 до Core 2 Duo.
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