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Test Configuration
Hardware Information |
|
Processor |
AMD Athlon 800MHz (cooled by KryoTech) |
Platform |
Microstar |
Motherboard |
MS-6167 |
Memory |
128MB Viking PC100 CAS2 |
Network |
Netgear FA310TX |
Driver Information |
|
AGP driver |
AMD AGP v4.45 |
BM driver |
AMD BM v1.11 |
Hercules TNT2 Ultra driver |
NVIDIA reference drivers 2.08 (Win 98) |
Voodoo3 driver |
V1.02.13 |
G400MAX driver |
v5.13 |
Environment Settings |
|
OS Version |
Windows 98 SE 4.10.2222 A |
Quake 2 |
AMD 3DNow! v3.20 |
Quake 3 Arena |
v1.08 |
Shogo |
v2.14 |
Expendable |
Demo Version |
Descent III |
retail version |
Putting the Video boards to the Test
I wanted to include several game titles in our suite of tests to provide an idea of performance under DX6, OpenGL and Glide as for the case of the Voodoo3 board.Our DX6 based testing includes Monolith's Shogo, Rage's Expendable, and Interplay's Descent III.As for the OpenGL and Glide testing the titles include Quake 2, Quake 3 Arena Test, and Descent III.Each of these titles was run and 640x480, 1024x768, and 1600x1200 resolution.I decided to skip describing the details of each of the video boards including the new Voodoo3 3500.We will be posting a comprehensive review describing each of the boards' respective features.
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