Test Setup
Hardware | |
Processor | Intel Pentium 4 / 2000 MHz (400 MHz QDR FSB) |
Memory | 256 MB, PC2700, Corsair Micro |
Hard Drive | IBM DeskStar 75 GXP, DTLA307030, 7.200 rpm, 30 GB |
Graphics Card | GeForce 3 Ti200 Memory: 64 MB DDR-SDRAM |
Drivers & Software | |
IDE/AGP Driver | SiS AGP 1.09 |
Graphics Driver | Detonator 4 Series V23.11 |
DirectX Version | Ver. 8.1 |
OS | Windows 2000 SP 2 + SRP1 |
Benchmarks & Settings | |
Quake III Arena | Retail Version command line = +set cd_nocd 1 +set s_initsound 0 Graphics detail set to 'Normal', 640x480x16 Benchmark using 'Q3DEMO1' |
ViewPerf | Version 6.1.2 1280x1024x16x85 |
Frame Rate | 85 Hz for all tests, V-Sync = off |
mpeg4 encoding | Flask V0.6 (MPEG 3) DivX V4.02.01b Compression: 100 Data Rate: 1500Kbit 720x480 Pixels, 25 fps no Audio |
Sysmark 2001 | Patch 3 |
Lame | Lame 3.89 MMX, SSE, SSE 2 |
WinACE | V2.04, 178 MB Wave file, Best Compression, Dictonary 4096 KB |
Unreal Tournament | Version 4.36 Timedemo 1 Demoplay utbench |